How to Create a Tic-Tac-Toe Game in Python?

Let’s create a easy Tic Tac Toe sport in Python. It would assist you to construct sport logic and perceive easy methods to construction code.

Gaming is without doubt one of the leisure individuals have. We are able to discover various kinds of video games on internet, cellular, desktop, and so on. We aren’t right here to make a type of heavy video games now. We’ll create a CLI tic-tac-toe sport utilizing Python.

If you do not know Tic Tac Toe, play it visually right here to know. Don’t fret, even in case you do not perceive, we will see.

Noughts and crosses

The tutorial is split into three totally different sections. Within the first half you’ll learn to play the tic-tac-toe sport. After that we are going to see an algorithm that helps us to provide you with the sport logic. Lastly, we’ll see the structured code and its clarification.

You may skip the primary half in case you already know easy methods to play Tic Tac Toe.

So with out additional ado, let’s dive into our first half.

Play Tic Tac Toe

There shall be two gamers in a sport. Two characters characterize every participant. The overall characters used within the sport are X And O. Lastly, there’s a board with 9 Containers.

Take a visible have a look at the tic-tac-toe board.

Tic-tac-toe board
Tic-tac-toe board

The gameplay shall be as follows.

  • First, a person locations their board in one of many obtainable empty areas.
  • Then the second person locations his board in one of many obtainable empty areas.
  • The purpose of the gamers is to put their respective characters utterly row or column sensible or diagonally.
  • The sport continues till one participant wins the sport or it ends in a tie by filling all of the squares with out a profitable match.

Let’s take a visible have a look at some gameplays.

Tic Tac Toe Win gameplay
Tic Tac Toe Win gameplay

The participant X wins the sport within the above gameplay. Fill all squares diagonally with X characters. In order that participant wins the sport.

There are in whole 8 methods to rearrange the identical character and win the sport. Let’s have a look at all 8 preparations that may win the sport.

Tic Tac Toe winning arrangements
Tic Tac Toe profitable preparations

And at last, a tie fills the board with none profitable association. I hope you now perceive easy methods to do Tic Tac Toe.

Now it is play time for you. You may go right here and play it to totally perceive the gameplay. Go away it if you have already got it.

Now it is time to transfer the algorithm part.

Algorithm

We are going to now talk about the algorithm to put in writing the code. This algorithm helps you write code in any programming language of your selection. Let’s have a look at the way it’s executed.

  • Create a board with a 2-dimensional array and initialize every aspect as empty.
    • You may show clean with any image you need. Right here we’re going to use a hyphen. '-'.
  • Write a operate to test if the board is crammed or not.
    • Repeat throughout the board and return false if the board accommodates an empty board or else return true.
  • Write a operate to test if a participant has received or not.
    • We have to test all the chances we mentioned within the earlier part.
    • Verify for all rows, columns and two diagonals.
  • Write a operate to point out the board since we shall be exhibiting the board a number of instances to the customers whereas they’re taking part in.
  • Write a operate to begin the sport.
    • Randomly choose the participant’s first flip.
    • Write an infinite loop that breaks when the sport is over (both win or tie).
      • Present the board to the person to pick out the spot for the following transfer.
      • Ask the person to enter the row and column quantity.
      • Replace the spot with the suitable participant board.
      • Verify whether or not the present participant received the sport or not.
      • If the present participant has received the sport, print a profitable message and break the infinite loop.
      • Then test whether or not the board is crammed or not.
      • When the board is full, print the signal message and break the infinite loop.
    • Lastly, present the person the ultimate picture of the board.

You could possibly visualize what is occurring. Don’t fret, even in case you did not fairly get it. You’ll get extra readability when you see the code.

So let’s soar to the code half. I assume you’ve got Python put in in your PC to attempt the code.

Code

Run by means of the code under.

import random


class TicTacToe:

    def __init__(self):
        self.board = []

    def create_board(self):
        for i in vary(3):
            row = []
            for j in vary(3):
                row.append('-')
            self.board.append(row)

    def get_random_first_player(self):
        return random.randint(0, 1)

    def fix_spot(self, row, col, participant):
        self.board[row][col] = participant

    def is_player_win(self, participant):
        win = None

        n = len(self.board)

        # checking rows
        for i in vary(n):
            win = True
            for j in vary(n):
                if self.board[i][j] != participant:
                    win = False
                    break
            if win:
                return win

        # checking columns
        for i in vary(n):
            win = True
            for j in vary(n):
                if self.board[j][i] != participant:
                    win = False
                    break
            if win:
                return win

        # checking diagonals
        win = True
        for i in vary(n):
            if self.board[i][i] != participant:
                win = False
                break
        if win:
            return win

        win = True
        for i in vary(n):
            if self.board[i][n - 1 - i] != participant:
                win = False
                break
        if win:
            return win
        return False

        for row in self.board:
            for merchandise in row:
                if merchandise == '-':
                    return False
        return True

    def is_board_filled(self):
        for row in self.board:
            for merchandise in row:
                if merchandise == '-':
                    return False
        return True

    def swap_player_turn(self, participant):
        return 'X' if participant == 'O' else 'O'

    def show_board(self):
        for row in self.board:
            for merchandise in row:
                print(merchandise, finish=" ")
            print()

    def begin(self):
        self.create_board()

        participant = 'X' if self.get_random_first_player() == 1 else 'O'
        whereas True:
            print(f"Participant {participant} flip")

            self.show_board()

            # taking person enter
            row, col = listing(
                map(int, enter("Enter row and column numbers to repair spot: ").cut up()))
            print()

            # fixing the spot
            self.fix_spot(row - 1, col - 1, participant)

            # checking whether or not present participant is received or not
            if self.is_player_win(participant):
                print(f"Participant {participant} wins the sport!")
                break

            # checking whether or not the sport is draw or not
            if self.is_board_filled():
                print("Match Draw!")
                break

            # swapping the flip
            participant = self.swap_player_turn(participant)

        # exhibiting the ultimate view of board
        print()
        self.show_board()


# beginning the sport
tic_tac_toe = TicTacToe()
tic_tac_toe.begin()

View the pattern output of the code.

$ python tic_tac_toe.py 
Participant X flip
- - -
- - -
- - -
Enter row and column numbers to repair spot: 1 1

Participant O flip
X - -
- - -
- - -
Enter row and column numbers to repair spot: 2 1

Participant X flip
X - -
O - -
- - -
Enter row and column numbers to repair spot: 1 2

Participant O flip
X X -
O - -
- - -
Enter row and column numbers to repair spot: 1 3

Participant X flip
X X O
O - -
- - -
Enter row and column numbers to repair spot: 2 2

Participant O flip
X X O
O X -
- - -
Enter row and column numbers to repair spot: 3 3

Participant X flip
X X O        
O X -        
- - O
Enter row and column numbers to repair spot: 3 2

Participant X wins the sport!

X X O
O X -
- X O

Some key factors that can assist you to perceive the construction of the code.

  • We used a category to have all of the strategies in a single place. It could additionally simply be a reusable bundle in one other code.
  • We then outlined totally different capabilities for every accountability, even when it’s a small job. It helps to simply preserve the code.
  • The above two approaches assist us replace the app effortlessly if we wish to replace the sport.

Be happy to change and enhance the construction primarily based in your venture. Structuring the code will not be restricted.

final phrases

Hurrah! 😎 You made a sport from scratch. It is not one of many visible video games we play daily. But it surely lets you write logic and maintain clear construction in code. Comply with comparable pointers to make some fascinating video games like this one. You’ll find comparable video games in case you return just a few years to your childhood.

Have enjoyable coding! 👩‍💻

Subsequent, learn to create a quantity guessing and unit testing sport with the Python unittest module.

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